Sith Inquisitor Assassins
The most important stat for Sith Inquisitor Assassins is Willpower which directly affects the damage output from spells and abilities. Strength, Endurance and Presence are semi-important as they affect melee damage, health and healing.
Sith Inquisitor Assassin stats priority:
DECEPTION: Willpower > 110% Accuracy > 30% Critical Strike >= 75% Surge Rating > Power/Force Power
MADNESS: Willpower > 110% Accuracy > 30% Critical Strike >= 75% Surge Rating > Power/Force Power
Strength increases your aptitude in melee combat. Strength affects the secondary stats Melee Damage Bonus, Melee Critical Chance, Force Critical Chance (Marauder) and Force Damage Bonus (Marauder).
Strength is arguably the most important DPS stat for Sith Warrior Marauders and Sith Warrior Juggernauts.
Willpower increases your aptitude with Force powers. Willpower affects the secondary stats Force Damage Bonus, Force Critical Chance, Healing Power: Force, Melee Damage Bonus (Assassin) and Melee Critical Chance (Assassin).
Willpower is arguably the most important DPS and healing stat for Sith Inquisitor Assassins and Sith Inquisitor Sorcerers. While Sith Warrior Marauders benefit to some extend from Willpower, it is NOT a stat to aim for.
Endurance increases the amount of damage you can sustain before succumbing to defeat. Endurance affects the secondary stats Maximum Health and Health Regeneration.
Presence increases the the effectiveness of your companion. Presence affects the secondary stats Companion Health, Companion Damage and Companion Healing.
Aim increases your aptitude with ranged weapons. It affects the secondary stats Rangaed Damage Bonus and Ranged Critical Chance.
Aim offers no direct benefit to Sith Inquisitors or Sith Warriors. Some Companions benefit from the Aim stat.
Cunning increases your aptitude with technological abilities. It affects the secondary stats Tech Damage Bonus and Tech Critical Chance.
Cunning offers no direct benefit to Sith Inquisitors or Sith Warriors. Some Companions benefit from the Cunning stat.
Force Bonus Damage
Force Bonus Damage increases damage dealt by Force Powers. Force Bonus Damage is based on Willpower, Power, Force Power, Skills/Buffs and Strength (Marauder).
Force Bonus Healing
Force Bonus Healing increases the health restored by Force power heals. Force Bonus Healing is based on Willpower, Power, Force Power and Skills/Buffs.
Force Accuracy equals the chance your Force powers will affect the target. Accuracy over 100% will reduce the target’s resistance. Force Accuracy is based on Accuracy Rating and Skills/Buffs.
Force Critical Chance
Force Critical Chance equals the chance that a successful Force power ability will deal critical damage or perform a critical heal. Force Critical Chance is based on Willpower, Critical Rating and Strength (Juggernaut and Marauder).
Force Critical Multiplier
Critical hits or heals increase damage done or health restored by this percentage. The Force Critical Multiplier is increased by Surge rating.
Force Regeneration rate
Force Regeneration rate is the rate at which you regain Force each second.
Reduces the time needed to activate or channel abilities, so they can be executed more quickly. Activation Speed is increased by Alacrity rating.
Base damage done by your Main-Hand weapon. Melee Damage is based on Base Weapon Damage, Melee Damage Bonus and Primary Weapon Damage.
Melee Damage Bonus
Damage added to the Basic Melee Attack. Powerful attacks gain a larger multiple of this damage. Melee Damage Bonus can be increased by Strength and Power.
Melee Secondary Weapon Damage
Secondary Weapon Damage is added to Dual-Wield abilities. The stat is based on Dual-Wield Multiplier and Dual-Wield Damage.
Melee Accuracy equals the chance melee attacks will successfully hit the target. Accuracy over 100% will reduce the target’s defense. Melee Accuracy is based on Weapon Accuracy and bonus Accuracy from Skills/Buffs. It serves as values for extrapolation of Basic Accuracy, Secondary Weapon Accuracy (Marauder), Special Attacks and Secondary Weapon Special Attacks (Marauder).
Melee Critical Chance
Melee Critical Chance equals the chance a successful melee attack will deal critical damage. Melee Critical Chance is increased by Strength and Critical Rating.
Melee Critical Multiplier
Critical hits increase damage by this percentage. Bonus to Melee Critical Multiplier is based on Surge Rating.
Absorption Rating provides a bonus to Shield Absorption and increases the amount of damage of an attack absorbed by your shield
Defense Rating provides a bonus to Defense Chance and increases your chance to dodge and deflect ranged attacks or parry melee attacks.
Shield Rating provides a bonus to Shield Chance and increases the chance of your shield to reduce/absorb an incoming successful melee or ranged attack.