Sith Juggernaut Immortal Tanking (2.0)
Work in progress!
Sith Warrior Juggernaut Build: Immortal Tank Spec 2.0
SWTOR Application: Operations and Flashpoints
Play Style and Role: End Game Tank Build
Rotation Priority – Work in progress!
Sith Juggernaut Immortal Opening Rotation
Enrage > Saber Throw > Force Charge > Force Scream > Smash > Crushing Blow > Sundering Assault > Ravage
Sith Juggernaut Vengeance Single Target Priority
Sith Juggernaut Immortal single target tanking priority:
Cast Sundering Assault to refresh Sunder Armor
Cast Force Scream to refresh Sonic Barrier
Cast Smash to refresh Quake
Cast Retaliation on cooldown to trigger Blade Barricade
Cast Crushing Blow
Cast Backhand to build threat
Cast Vicious Throw
Cast Force Choke to build Rage
Cast Vicious Slash
Cast Saber Throw to build Rage
Cast Assault to build Rage
Sith Juggernaut Immortal Tanking Cooldowns
Enrage – instantly generates 6 Rage. Use on cooldown if at or below 5 Rage.
Endure Pain – increases maximum health by 30% for 10 seconds.
Enraged Defense – reduces threat by a moderate amount. For 10 seconds, taking damage consumes 1 Rage to heal you for 3% of your maximum health and reduce threat by a low amount. This effect cannot occur more than once every second. Enraged Defense can be used while stunned or otherwise impaired.
Intercede – leap to a friendly target, reducing their threat by a moderate amount and reducing damage taken by 20% for 6 seconds.
Invincible – reduces all damage taken by 40% for 10 seconds.
Saber Ward – increases melee and ranged defense by 50% and reduces damage taken from Force and Tech attacks by 25%. Last 12 seconds.
Unleash – instantly removes all incapacitating and movement-impairing effects.
Stat Weight & Stat Priority – Work in progress!
Sith Juggernaut Immortal Tanking Stat Priority
Work in progress
Sith Juggernaut Immortal Tanking Stats
Accuracy – reduces the chance that Force and melee attacks will miss the target. Accuracy above 100% will reduce the defense and resistance of the target’s.
Shield Rating – increases the chance an incoming melee or ranged attack will activate your shield. Requires shield generator.
Absorption Rating – increases the amount of damage mitigated by a successful shield block. Requires shield generator.
Defense Rating – increases the chance to avoid a melee or ranged attack. Force and Tech attacks are not affected by Defense Chance.
Endurance – increases health and health regeneration.
Strength – increases Force Damage Bonus, Melee Damage Bonus and Force Healing Power and marginally improves Force Critical Chance and Melee Critical Chance.
Buffs & Consumables
Unnatural Might – increases the target’s Force, melee, ranged and tech bonus damage and healing by 5%. Last/for 60 minutes.
Exotech Fortitude Stim – increases Endurance by 128 and Defense by 52 for 120 minutes. Effect persist through death.
Exotech Absorb Adrenal – increases Armor by 1675 for 15 seconds.
Exotech Med Unit – restores 3225 to 3950 health to you and your companion and increases maximum health by 15% for 15 seconds.
Prototype Ultimate Medpac – restores 3750 to 4575 health and an additional 1665 health over 15 seconds.