Sith Juggernaut Immortal Tanking 2.4
Sith Warrior Juggernaut Build: Immortal Tank Spec 2.4
SWTOR Application: Operations and Flashpoints
Play Style and Role: End Game Tank Build
Rotation Priority – Work in progress!
Sith Juggernaut Immortal Tanking Cooldowns
Enrage – instantly generates 6 Rage. Use on cooldown if at or below 5 Rage.
Endure Pain – increases maximum health by 30% for 10 seconds.
Enraged Defense – reduces threat by a moderate amount. For 10 seconds, taking damage consumes 1 Rage to heal you for 3% of your maximum health and reduce threat by a low amount. This effect cannot occur more than once every second. Enraged Defense can be used while stunned or otherwise impaired.
Intercede – leap to a friendly target, reducing their threat by a moderate amount and reducing damage taken by 20% for 6 seconds.
Invincible – reduces all damage taken by 40% for 10 seconds.
Saber Ward – increases melee and ranged defense by 50% and reduces damage taken from Force and Tech attacks by 25%. Last 12 seconds.
Unleash – instantly removes all incapacitating and movement-impairing effects.
Stat Weight & Stat Priority – Work in progress!
Sith Juggernaut Immortal Tanking Stat Priority
Work in progress
Sith Juggernaut Immortal Tanking Stats
Accuracy – reduces the chance that Force and melee attacks will miss the target. Accuracy above 100% will reduce the defense and resistance of the target’s.
Shield Rating – increases the chance an incoming melee or ranged attack will activate your shield. Requires shield generator.
Absorption Rating – increases the amount of damage mitigated by a successful shield block. Requires shield generator.
Defense Rating – increases the chance to avoid a melee or ranged attack. Force and Tech attacks are not affected by Defense Chance.
Endurance – increases health and health regeneration.
Strength – increases Force Damage Bonus, Melee Damage Bonus and Force Healing Power and marginally improves Force Critical Chance and Melee Critical Chance.
Buffs & Consumables
Unnatural Might – increases the target’s Force, melee, ranged and tech bonus damage and healing by 5%. Last/for 60 minutes.
Exotech Fortitude Stim – increases Endurance by 128 and Defense by 52 for 120 minutes. Effect persist through death.
Exotech Absorb Adrenal – increases Armor by 1675 for 15 seconds.
Exotech Med Unit – restores 3225 to 3950 health to you and your companion and increases maximum health by 15% for 15 seconds.
Prototype Ultimate Medpac – restores 3750 to 4575 health and an additional 1665 health over 15 seconds.